I'm not going to sugarcoat this. Twist from InOut Games is dull. It's a wheel spinner with three colored sections, some multipliers, and basically nothing else. I spent an evening testing it because that's my job, and while the 97% RTP kept my balance relatively stable, I was bored within 20 minutes.
Let me explain why this game exists, who it's for, and whether you should waste your time on it.
What Even Is Twist?
Twist is a wheel-based gambling game with three sections representing natural elements: Water (blue), Earth (brown), and Fire (red). You place your bet, spin the wheel, and wherever it lands determines your multiplier. That's it. That's the entire game.
Each section has different multiplier values. Water has the lowest (1.55x to 10x). Earth sits in the middle (2.5x to 44x). Fire has the highest (3.9x to 200x). There's also a skull symbol that wipes out all your winnings if it lands.
The wheel spins, lands on a multiplier, your bet gets multiplied. Simple. Too simple.
My First Session (Where I Made Money But Felt Nothing)
I loaded Twist with €100 at €1 per spin. The minimum bet is €0.10, maximum is €200. I went middle-ground conservative because I had no idea what to expect.
First 10 spins: Landed on Water multipliers mostly. Got 1.55x three times, 4.85x twice, 10x once. My balance drifted from €100 to €108. Thrilling.
Spins 11-25: Mix of Earth and Water. Hit a 16x on Earth (€16 profit), couple of 7.7x, bunch of low Water multipliers. Balance climbed to €135.
Spins 26-40: This is where Fire started appearing. Hit 12.5x, then 28x, then back to Water for 1.55x. The variance kicked in. My balance jumped to €180.
Spin 41: Landed on the skull. Everything I'd won vanished instantly. Back to my starting €100.
I stared at the screen. Forty-one spins, about 15 minutes of clicking, back to square one. The skull mechanic is brutal and arbitrary. There's no warning, no build-up, just death.
Spins 42-80: I kept going because I'm stubborn. Hit more Fire multipliers including a 52x (€52 from €1), couple of 28x hits, steady Earth multipliers keeping things stable. Avoided the skull for the rest of the session.
Ended at €245 after 80 spins. Up €145 total. Made money. Felt absolutely nothing.
The Three Sections Explained
Water (Low Risk)
Multipliers: 1.55x, 4.85x, +7x, 10x
This is the "safe" section. You'll land here most often. Payouts are boring but consistent. If you're trying to grind slowly without major losses, Water keeps you afloat (pun intended).
I landed on Water probably 40% of my spins. It's the game's way of keeping your balance from collapsing too fast while you wait for bigger hits.
Earth (Medium Risk)
Multipliers: 2.5x, 7.7x, 16x, 27.5x, 44x, +20.5x
Earth is where things get mildly interesting. The 44x multiplier is solid if you're betting €5 or €10. The +20.5x (which I assume adds to something, though the game doesn't explain clearly) appeared once in my session.
I hit Earth maybe 35% of spins. It's the balanced section that pays enough to feel worthwhile without the extreme variance of Fire.
Fire (High Risk)
Multipliers: 3.9x, 12.5x, 28x, 52x, 85x, 133x, 200x, bonus feature
Fire is where the money lives. The 200x multiplier is the ceiling. Land that on a €10 bet and you're walking away with €2,000.
I never hit anything above 52x. Fire appeared maybe 20% of my spins, and when it did, I usually got the lower multipliers (3.9x, 12.5x). The 85x, 133x, and 200x felt like they didn't exist.
There's also a "bonus feature" mentioned for Fire, but I never triggered it in 80 spins. No idea what it does.
The Skull (Instant Death)
The skull wipes everything. You don't lose your bet, you lose all accumulated winnings. If you've built up €500 from a €100 start and hit the skull, you're back to €100.
This mechanic is infuriating. There's no skill to avoid it, no pattern to predict it. Pure RNG deciding to screw you over. It happened to me once at spin 41, erasing 40 spins of progress instantly.
The Part Cashout Feature (Actually Useful)
After landing three or more multipliers in a row without hitting the skull, you unlock Part Cashout. This lets you withdraw half your current winnings immediately while leaving the other half at risk.
I used this twice. First time I'd built my balance to €180 from €100. Cashed out half (€40 profit locked in), kept playing with €140. This saved me when the skull hit because I'd already secured some profit.
Second time I was at €220, cashed out €60 profit, kept grinding with €160.
This feature is the only smart design choice in the entire game. It gives players control over risk management instead of forcing all-or-nothing gambling.
Auto Play (Thank God)
You can set Auto Play for 5, 10, 15, 20, 25, 50, 75, or 100 spins. I used this for the last 30 spins of my session because manually clicking had become mind-numbing.
The game has a voiceover that announces which section lands. Decent quality, actually helpful when you're not staring at the screen.
Auto Play plus voiceover means you can literally walk away and listen for big wins. This is simultaneously convenient and a red flag about how boring the core gameplay is.
The 97% RTP Reality
A 97% RTP is excellent by gambling standards. Most slots run 94-96%. Crash games hover around 97-99%. Twist sits at the high end, which explains why my balance stayed relatively stable despite the skull hit.
Over 80 spins, I won on maybe 65-70% of them. Small wins, but frequent. The math works in your favor more than most casino games.
But here's the thing: high RTP doesn't make a game fun. It just means you lose money slower.
What's Missing (Everything Interesting)
Twist has no bonus rounds, no free spins, no progressive features, no skill elements, no decision-making. You click, wheel spins, you win or lose. Repeat forever.
Compare this to Plinko where you choose risk levels and rows. Or crash games where you decide when to cash out. Or slots with bonus features and free spins. Twist offers zero player agency beyond bet size.
The game is literally just watching a wheel spin. That's the entire experience.
Who Should Play Twist?
You might tolerate this if:
- You want high RTP with minimal thought
- You like simple wheel spinners
- You're okay with extreme boredom in exchange for decent math
- You need something to run on Auto Play while doing other things
- You appreciate the Part Cashout risk management
Skip this if:
- You want engaging gameplay
- You need bonus features or variety
- The skull mechanic sounds frustrating
- You prefer games where you make decisions
- You value entertainment over pure math
My Honest Take
Twist is functional, high RTP, and boring as hell. InOut Games basically copied Turbo Games' Vortex, added nature elements, and called it a day. There's zero innovation here.
The 97% RTP and Part Cashout feature are legitimately good. The rest is just a wheel that spins with nothing interesting happening. I made €145 profit in my session and felt completely empty afterward.
This isn't a game you play for fun. It's a game you play because the math is favorable and you want to gamble with slightly better odds than slots. If that's your goal, Twist delivers.
But if you want entertainment, excitement, or literally any emotional engagement with what you're doing, play anything else.
My Rating: 2/5
Twist works. The RTP is great. Part Cashout is smart design. Auto Play functions properly. The game runs smoothly on mobile and desktop.
None of that matters because it's boring. Watching a wheel spin 100 times is not entertainment. The skull mechanic is frustrating without adding meaningful risk/reward balance. The lack of any features beyond multipliers makes this feel like a minimum viable product.
Would I play it again? Only if I wanted to test the 97% RTP over thousands of spins for data purposes. Never for enjoyment.
InOut Games built a competent wheel spinner with good math and nothing else. Mission accomplished, I guess. But I'd rather play literally any Plinko variant, any crash game, even a mediocre slot over this.
The world has enough boring wheel spinners. Twist adds another one to the pile without justifying its existence beyond "slightly better RTP." That's not enough.














