Three college witches. An ancient darkness eating their city. And somehow they still have time to post on their stories.
Nolimit City went full witchy-girl-power energy with this one and honestly it works. What's Up Witches will be released May 21st 2026, the slot has one of the more creative base game mechanics around right now — a spell system that triggers chain reactions of wilds across the grid when a grimoire lands. Stack that with nine different multiplier features that can fire during free spins and the 10,180x ceiling starts to feel real.
Game Overview
| Provider | Nolimit City |
| Release Date | 21 May 2026 |
| Grid | 4-6-6-6-6-4 |
| RTP | 96.03% |
| Hit Frequency | 22.78% |
| Max Win | 10,180x |
| Min/Max Bet | €0.20 – €40 |
| Feature Buy | Yes — multiple options |
| Mobile Friendly | Yes |
Fixed 96.03% RTP. No wide operator range to worry about.
The Spell System — Here's How It Works
The grid is shaped 4-6-6-6-6-4 with a horizontal reel running across the middle of it. Think of that horizontal reel as the activation row. Spell symbols land on the main reels and just sit there doing nothing until a grimoire symbol lands on that horizontal row.
Then things get interesting.
A normal grimoire activates the spell sitting on the adjacent reel. If that spell's area overlaps with another spell nearby, that second spell activates too. And if that one overlaps with a third spell the chain keeps going. One grimoire can set off all three spells in a row like dominos.
A super grimoire skips the chain reaction completely and fires every spell on the reels simultaneously.
Spells activated turn symbols in their area into wilds. Different spells cover different shapes and sizes. Some just convert their own position. Others wipe out an entire column above them, or everything to the right across the whole row, or all eight surrounding positions at once. The bigger the spell area the more of the grid fills with wilds.
Wilds hit by spell activations pick up a 2x multiplier. Get hit again and it goes to 3x. Multiple multiplier wilds on the same winning combination stack by multiplication not addition.
The Nine Spell Types — Plain and Simple
Each spell converts a different area to wilds when it fires.
- Simple — just its own position
- Vertical — its position plus symbols above and below
- Horizontal — its position plus symbols left and right
- Plus pattern — its position plus all four adjacent symbols
- Downward — its position and everything below it on that reel
- Upward — its position and everything above it on that reel
- Omni-directional — its position and all eight surrounding symbols
- Rightmost — its position and everything to the right on that row
- Leftmost — its position and everything to the left on that row
A super grimoire firing an omni-directional and a rightmost spell at the same time can cover most of the grid in wilds in a single activation. That is the base game peak moment in What's Up Witches and it feels genuinely spectacular when it happens.
Free Spins and the Magic Orb
Four scatters trigger 10 free spins. Five scatters trigger 15. The grid shifts to a 5x5 layout during the bonus and multiplier symbols can land with values from 1x all the way up to 100x.
Every single spin during the bonus a Magic Orb feature activates randomly. Nine possible features, one guaranteed per spin. Here is each one explained simply.
- Doubler — doubles three multipliers already on the reels.
- Collector — grabs between 2 and 6 multipliers and combines their values.
- Upgrader — bumps three multipliers up by one step each.
- Compressor — adds all multipliers on one line together, removes them, and places the total on the last position of that line.
- Adder — adds a random value between 5x and 200x to three existing multipliers.
- Generator — places three brand new multipliers on empty positions. Values can go up to 500x.
- Convertor — finds the highest surrounding multiplier value and converts five positions to match it.
- Sweeper — removes all the weak 1x multipliers from the reels to make room for better ones.
- Plus 3 Spins — adds three extra free spins.
The multipliers build across the bonus as those nine features keep firing. Early spins set the foundation. Later spins compound what was built. A Generator placing a 200x multiplier on spin four and an Adder boosting it further on spin eight is the kind of sequence that changes what the final spins can pay.
Buy Options
| Option | Cost | What You Get |
|---|---|---|
| Bonus Hunt | 3x stake | Better scatter trigger chance |
| Arcane Feature | 10x stake | Guaranteed spell activation that spin |
| Free Spins | 100x stake | Straight into free spins |
| Arcane + Free Spins | 300x stake | Spell activation then 10 or 15 free spins |
| Arcane + Free Spins Maximum | 500x stake | Spell activation then guaranteed 15 free spins |
The 10x Arcane buy is excellent value for a guaranteed spell chain in the base game. The 100x Free Spins buy is the standard direct entry. The 500x Maximum is the premium option — combining the Arcane activation with a guaranteed full 15 spin bonus. At that price the multiplier system has maximum time to build and compound.
A Session That Showed the Potential
One base game spin had a super grimoire land and fire an omni-directional spell alongside a rightmost spell simultaneously. Wilds covered most of the grid. Two of those wilds carried 3x multipliers. The winning combination running through both of them produced a 9x total multiplier on a solid paying combination. That one spell activation paid 110x at €0.50 stake without touching the bonus.
The free spins bonus told the more complete story though. Early spins had the Generator place a 50x multiplier on spin three. The Adder boosted it by 30x on spin six, taking it to 80x. The Doubler on spin nine doubled it to 160x. A winning combination running through that position on spin eleven returned 340x from that single contributing multiplier alone. Full bonus payout: 680x at €0.50 stake across all wins combined.
Cold bonuses where the Generator keeps placing low values and the Sweeper has nothing meaningful to protect returned 30x to 60x. The gap between a hot and cold free spins run is significant.
Bankroll
Hit frequency of 22.78% means the base game needs proper runway between grimoire activations.
- Standard session: 100 to 130 units
- With 3x Bonus Hunt active: 130 to 150 units
- 10x Arcane buy used regularly: Add 30 to 40 units per session
- 100x Free Spins buy: 250 units for multiple attempts
- 300x or 500x premium buy: 700 plus units recommended
Mobile
The 4-6-6-6-6-4 grid and horizontal activation row scale well on smaller screens. Spell chain animations are clear and easy to follow on mobile. No issues.
Who Should Play This
Players who enjoy slots where the bonus builds momentum across multiple spins rather than paying out flat will love the Magic Orb system. Nine features firing one per spin, each building on what came before, creates a free spins experience that feels like it is going somewhere throughout.
The Arcane spell chain in the base game is also genuinely exciting. Watching a super grimoire fire and cascade multiple large spells across the grid in sequence is one of the more visually satisfying base game moments in recent Nolimit City releases.
Players after a simple high frequency format will find the 22.78% hit frequency and layered mechanics a bit much. The base game between grimoire activations runs quiet and the spell system takes a few sessions to fully appreciate.
Good and Bad
Good:
The spell chain reaction system is creative and visually satisfying. A super grimoire firing multiple large spells simultaneously covers huge portions of the grid with wilds and creates base game moments that feel genuinely exciting.
Nine Magic Orb features in the bonus means every free spin does something different to the multipliers. The compounding across 10 or 15 spins rewards staying in the bonus long enough for the higher value features to stack.
Fixed 96.03% RTP with no operator variance concerns.
The 10x Arcane buy is cheap and excellent value for guaranteed spell activation.
Not so good:
A 22.78% hit frequency means quiet stretches in the base game are normal between grimoire appearances. Patience is required.
The €40 maximum bet is lower than most slots in this batch. High stake players will find it limiting.
Nine spell types and nine Magic Orb features is a lot to absorb on first play. The game rewards learning the mechanics but casual players might find it overwhelming initially.
Verdict
What's Up Witches earns its complexity. The spell chain reaction system gives the base game genuinely exciting moments that most Nolimit City base games skip in favour of just being a bonus waiting room. The free spins Magic Orb system is well designed with nine distinct features building multipliers across the full bonus run rather than applying a flat multiplier at the end.
The theme is fun, the mechanics reward engagement, and the fixed 96.03% RTP means no unpleasant surprises at the casino. The €40 max bet and quiet base game hit frequency are the main limitations.
My Rating: 4/5
Creative spell system, nine genuinely different bonus features, and a free spins round that builds momentum properly. One of the more interesting Nolimit City releases of 2026.


























